Clean kills come at a price nobody writes on the contract.
Riverhold is a free city sworn to no king. Every morning the Guild of the Long Road pins fresh contracts to its great board, and the Heroes of the Continent ride out through the Iron Gate to answer them: beasts in the marshes, wraiths in the snow, things in the deep mines that the miners have stopped naming.
Thorak takes those contracts for a living. Lately he has been losing them.
The Shadehunter Saga follows him across six books and thirteen zones of a continent that bleeds at its edges, from the dwarven halls of Stonepeak to a citadel of black stone where something old is stirring. It is a working-tradesman’s dark fantasy of guild ranks and tavern brawls, blades forged in a sorceress’s tower and a grey horse with opinions, where the laughter is honest and so are the wounds.
Book I, Bone and Silver, is being written. Release date to be announced.
Thorak is twenty-four, a beasthunter one rank short of the work that pays, and three contracts into a losing run. He owns a curved steppe-blade, an empty pouch, and a grey gelding that tolerates him on good days. The senior shadehunters drink in the Tavern’s darkest corners, and their gold eyes slide straight past him.
Then one of them stops at his table. She leaves him a small knife whose edge catches the lamplight wrong, and a single piece of advice: bleed before you hunt.
He laughs it off, and then he tries it anyway. The marsh contract goes clean. So does the next one, and the one after that, until a shade rises at a crossroads shrine and his good steel passes through it like smoke.
By the time a dwarven Thane posts a contract for something waking beneath Stonepeak, Thorak has begun to wonder what the trade has been charging him, and who decided he did not need to know. Down in the deep tunnels below the hold, something silver-backed has picked up his scent.
Riverhold was built where three valleys meet, and it takes in whoever arrives without asking many questions. Cobbled streets lean between half-timbered houses, fog climbs off the river most evenings, and oil lanterns burn yellow in their iron cages. The city is dangerous, and for most of the people living in it, the nearest thing to home.
The Guild ranks its hunters by the work they can survive: trapper, hunter, beasthunter, shadehunter, and, for the few who last long enough, Shadowwalker. Beasthunters clear what ordinary hunters cannot. Shadehunters take the senior contracts, including the one job nobody else in Riverhold will touch — laying down the unquiet dead. That work needs an eldritch blade, and eldritch blades come from the Dark Tower at whatever price the woman who forges them decides to set.
Most nights the same eight women can be found in or around the Tavern, each there for her own reasons and each open to Thorak only on her own terms. A few are within his reach. The rest he watches from across the room, for now.
The further a contract leads from Riverhold, the stranger the world becomes. The zones run from the snow and stone of Stonepeak in the north to the Obsidian Rift in the deep south, and the ordinary laws thin with every mile between.
The Shadehunter Saga is written for adult readers. Bodies, desire and violence belong to the everyday life of the continent rather than to set-pieces: a wound taken in one chapter still aches in the next, and nothing fades to black. The warmth is part of the bargain too — the drinking, the teasing, and the friends who keep a seat free for a hunter riding home late.